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Barcelona - Gothic Quarter inspired environment

The environment was done as part of a team for the environment class given by Louis Michel Lebeau.
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I was in charge of the lighting, general level placement (greyboxing), some modular assets models (walls and gothic windows with metal bars).
Then later I took care of the camera work exports for a montage in After effects.
The scene and sequences were done in Unreal engine.
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The team:
Tristan Khodara
Raphael Nunes
Catherine Champeval
Samy Mercurio
Heiva Martin
Emmanuelle Tremblay