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Princess crown

An asset I made for a trailer cinematic.

I used curves and lofted those curves into nurbs then converted them to polygons. When the design was done as a flat object I used bend, tapper and lattice deformers for the shape of the crown.
Maya's MASH tool was also used for the heart shaped leaves following a curve path.
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Model done in Maya.
Lighting was done by me in Unreal Engine for the scene the crown is in.
The gemstones objects were set in the asset with custom textures by Shaya Seguin.
Metal Textures are generic textures from FAB (metallic galvanised), I set up the shader in Unreal to give it a gold tint.

Unreal lighting (gemstones made by Shaya Seguin)

Unreal lighting (gemstones made by Shaya Seguin)

Still shot from cinematic (Character made by Shaya Seguin)

Still shot from cinematic (Character made by Shaya Seguin)